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2D Unity: Your First Game from Start to FinishBy Jeff W. Murray
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Have you ever wanted to make a video game, but didn't know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform.
2D Unity contains hands-on projects that get you started making games from the ground-up. Unity's complex interface can be intimidating at first, but each chapter includes patient, step-by-step instructions that walk you through its core functionality like importing images, organizing project files, and using its visual Scene editor to set up all the parts of your game. Along the way, you'll draw pixel art, design tile-based levels, and learn introductory game programming in C#. You'll also learn how to:
- Animate sprites for player characters, enemies, and obstacles
- Spawn objects and use Unity's physics engine to drop them
- Show particle effects when parts of your game environment get destroyed
- Program a level builder that turns a block of text into a complete 2D level
- Design graphical user interfaces, including your game's main menu
- Create autonomous enemies like evil shopping carts of doom
- Sales Rank: #6495145 in Books
- Published on: 2016-07-30
- Original language: English
- Dimensions: .0" h x .0" w x .0" l, .0 pounds
- Binding: Paperback
- 312 pages
About the Author
Jeff W. Murray is an independent game designer at PhysicParrot Games. He's worked with Microsoft, Real Arcade, Hasbro, and Lionsgate as a Programmer, Game Designer, and Director. He is the author of C# Game Programming Cookbook for Unity 3D and Game Development for iOS with Unity3D (both A K Peters/CRC Press).
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